Then change "Game Mode" value to 0x10 (or 16 in decimal). To be able to play Overwatch missions just create a Cooperative game (private) till you get to the lobby.
You'll find the the N-S orientation as well as the X Y Z coordinates.Īctivating the script will enable all sub-features, among which there's another script - "Teleport To Scope Pos" - which lets you teleport to targeted location. Regarding the "Disable Entity State Updating (like "PlayersOnly" in Unreal Engine 3)" -> this will freeze everything in place, basically.Īctivating the header gives you access to the player orientation + location array. Once you activate the header, you'll have access to 3 scripts. If it happens, disable script, re-buy anything you know you unlocked, then that's that. It's possible this may also cause the reset I mentioned in the Tokens description.
Will just unlock stuff for you, not automatically buy it. Enable All Weapons (Locked/DLC/Available to Buy)ĭoes what it says.You can modify the value in the script, in case you need certain amount for Upgrades unlocking (some weapons require you to shoot X enemies with BPM over 100 or some shit). It will not increase as you perform any BPM action. It will also enable access in the Q selector to ALL the items (including the ones you didn't bring with you in the mission). Will flip a condition in the engine that gives you 999 - I didn't hard-code the value it's like that in the engine (just in case someone wants to make a remark about "999" you know who you are) - items and ammo. Just a warning, in case you see everything locked and your Tokens reset to the value it had before the mission. Note that the game has some sort of progression integrity check and after you end a mission, all of your previously unlocked stuff will be reset. Will fetch the address and enable a sub-section so you can edit your Tokens. SniperElite4_DX11.CT 1.0 / Steam (75.93 KiB) Downloaded 1137 timesĪnd the description + notes for the options: Which means I have to cheat even more and run some console command that finishes the mission or completes the active (the only one remaining) objective Saw a bunch in the list for ZA4. Although I can teleport around and do the operative's part of the mission(s), I can't finish it as the sniper. Why? For 2 reasons: a) completion of anything possible I wanted to do in this game/engine b) I can't seem to finish an Overwatch mission (Compound or Railyard) while being the sniper. Lastly, I will be updating this table once more with the means to remove restrictions from console commands and variables. They may prove useful for other endeavors of yours you may want to achieve by the same or similar means. Well, recorded 2 videos explaining how I achieved what you'll find in the table, so I recommend you watch them. Then I noticed in the SERVICE RECORD menu, COLLECTIBLES, there are 2 more maps I wasn't aware of (aside from the DLCs): Compound and Railyard. All said and done, I've mapped main campaign's collectibles. That + player's XYZ = teleport to scoped location So I wanted that in SE4 as well, remembering there are a ton of nice roofs or ledges in the game you can snipe from. Furthermore, I've discovered in ZA4 that you can use the weapon scope (sniper, pistol, etc.) while zoomed to pin-point the XYZ coordinates of the spot you're aiming at. I've recently started replaying the game, after finishing Zombie Army 4, as I wanted to finish a project I started: mapping all collectibles' locations and a nice teleporter. I've done some work in the past for this game, pulling up some nice options and, if I recall, a table in this topic. SniperElite4_DX11.CT 1.1 / Steam (78.58 KiB) Downloaded 1976 times